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School Game - Version 0.941 Bugfix 1

School Game - Version 0.941 Bugfix 1

Games / 2DCG  Game developed by  •  Sloths Command in PenPy
School Game - Version 0.941 Bugfix 1
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Information

Name: School Game
Fetishes: Male protagonist, Big tits, Creampie
Version: 0.941 Bugfix 1 - Download Android version 0.941 Bugfix 1 from AdultAPK.com for free!
Censorship: No
Last updated: 27 April 2023
Language: English, Russian
Size: 1,12 GB 7Z 


About game

School Game is a game with RPG elements. You create your character and evolve in a school environement. Learn skills, buy equipement, meet classmates, build your reputation and budget, be a member of the student council and various clubs, and improve your relationship with the head of the student council, which you may decide to replace. Isn't it what everyone wanted in high school, even in student years: complete freedom of action? 


Changelog

New content:
— New events have been added to the Suzuki Matsui hidden storyline, which drops out if your character has a sufficient level of karting experience and some attributes.
— The hidden storyline with Ayano Yoshida has been completed completely. New events, some edits were made to it. In addition, now this branch itself gives a relationship with the character and reveals it from a new side. This storyline can drop out after passing a certain story in the city library with some chance.
— Some details for the system of creating your character have been completely changed: firstly, instead of 30 unallocated attribute points, now they are given 50, and secondly, the height settings and the appearance system have been completely removed - everything has been moved to the character's appearance customization. In addition, some details were slightly reworked for the sake of balance after these changes.
— The hidden storyline with Ayano Yoshida has been updated: more different events have been added to it, and the existing ones have been slightly modified in general. In addition, some of the conditions for their loss have been revised.
— Added new mini-events related to the character Ayano Yoshida. They can fall out in absolutely any location with a small chance.
— A new storyline has been added regarding the character Suzuki Matsui. It can drop out if your character has completed an existing storyline with it, and also if your character has sufficient skill in playing cards / physical attributes.
— Added new work events related to part-time work in the grocery store.
— Changed and reworked the new events with Yuki Oota to the current standards: now you can win back the character of your character through numerous choices. If before that you did not like his character, prescribed at the very beginning, now you can safely move away from him and play something else. At the moment, the structure of events with her is similar in terms of elections to the structure of the initial events with Ayano Yoshida.
— The story events with Suzuki Matsui have been slightly reworked: some dialogues have been modified, new choices have been added that affect the course of the story, some old choices have been removed, and in general the storyline now looks a little better.
— A new interaction has been added to the list of romantic interactions with randomized male NPCs - having sex. Naturally, when you click it, a new scene will be displayed.
— A new mechanic has been added to sex scenes with randomized NPCs: now the size of your character's penis affects the 18+ scene itself, the consent / refusal of this interaction by randomized NPCs, and some other moments of these scenes.
— Sleep now restores much more health to your character's limbs.
— A minor refactoring of the part-time job system in the grocery store was carried out: the formulas for calculating wages were slightly edited for the current game balance, some bugs and shortcomings associated with this game mechanic were fixed.
— A minor refactoring was carried out related to the randomized NPC generation system: now the RNPs themselves are generated with a large number of interrelated factors that do not contradict each other.
— There has been a minor refactoring to the journalism club management/blackmail system that unlocks as you progress through the story. Now these systems have much fewer errors and problems.
— The system responsible for cooking was refactored. The code itself began to look a little better, some things were moved to separate functions, and cooking formulas were updated for the current conditions of the game economy, as well as for the game balance in general.
— New events have been added relating to life situations that complicate the game and the gameplay in general.
— New possible location interactions have been added to the Gym so that your character can now use the treadmill, increasing their stamina and agility with much greater efficiency.
— Added new in-game gameplay hints to the hint menu, which can be accessed using the in-game phone.
— Some unnecessary features that are no longer used in the game, as well as files have been removed.
— The album and photo feature are now only available on Windows devices.
— A new feature has been added to the font settings page - the ability to enable/disable Text-to-spech. It is only available on all devices except Android.
— The existing success formulas for interactions with randomized NPCs have been edited: some interactions have become easier to perform, while others have become a little more difficult.
— There was a minor refactoring regarding the sleep system: some incorrect miscalculations were changed and removed, the code itself became a little more understandable. In addition, new events and systems have also been added there, giving a little variety to the game and the gameplay in general.
— The system responsible for the distribution of randomized NPCs by location has been slightly refactored: now this system works much more stable and allows much less errors in the calculations.
— A minor refactoring of the in-game time calculation was carried out: more unnecessary lines of code were removed, something was edited in a more acceptable way. The game started to work a little more stable on older android devices, as well as some other weak devices.
— New events have been added that are purely related to your character's luck attribute. The more luck, the greater the chance that these events will fall out, and also luck itself will affect the results of these same events.
— Added new random events with randomized NPCs. Including 18+ orientations. Their drop depends on your character's attribute scores and some other factors.
— New activities/location interactions with randomized female NPCs have been added.
— The system for calculating the drop interval for the events available in the game has been somewhat modified: events that drop out too often received a slightly longer delay interval, while others, on the contrary.
— There was a minor refactoring of the randomized NPC event drop system: the code itself started to work a little faster, became more understandable, and is also now a little easier to upgrade than before.
— A minor refactoring of the combat system was carried out: some bugs and shortcomings associated with it were fixed, the chances for different variations of these fights were adjusted.
— A minor refactoring of the system responsible for the 18+ system with randomized NPCs was carried out: existing bugs and shortcomings were fixed, some work was done to create new systems and improve the code, and in general, work was done to improve this system.
— The system responsible for launching the game / entering the Patreon code and everything related to this was refactored. Bugs and shortcomings were fixed, the performance of the systems themselves and the mechanics were improved, and the code responsible for this part of the game was generally improved.
— A minor refactoring of the system was carried out, which is responsible for the function of the necessary miscalculations for the mechanics of managing the journalism club. Some flaws, incorrect formulas were fixed, and in general the code became a little better and easier to understand.
— The system for increasing relations with randomized NPCs was refactored: the system was adjusted to the existing game balance, and some miscalculations were corrected in it.
— There was a slight refinement of the system related to orientations, as well as romantic interactions with randomized male NPCs: now they act more logically, the actions themselves require a certain range of factors.
— A minor rebalancing of the system was carried out, which was responsible for the distribution of randomized NPCs across locations, for pumping their attributes, as well as for their interactions with each other. Now in these systems there are fewer errors and shortcomings, there are a little more miscalculations, and they have become a little more accurate.
— The system that is responsible for determining the location of randomized NPCs / your character has been refactored.
— A minor refactoring of the code that was responsible for giving gifts to randomized NPCs was carried out: now it works more stable, the formulas are adjusted to the current game balance.
— A slight correction was made to the systems responsible for the features of appearance, perks and some other systems that directly affect / depend on this. Everything has been tweaked and redesigned for the current realities of the game.
— Randomized male NPCs of the new type have a new feature: now, depending on their level of physical attributes, abs will appear / disappear on their body. There is some gradation in this function. In addition, the same feature affects your character: now the press will also appear on his body if he has enough physical attributes for this.
— The system responsible for determining the appearance of your character has been slightly refactored: now it has much fewer errors, the systems are connected to each other with new permanent calculations, and in general it now works a little faster than before.
— New positions have been added to the part-time mechanics in the grocery store: four new positions have been added, with each of which the salary increases accordingly. In addition, some salaries in existing positions have been adjusted.
— Added new events related to the category of working events. To get them, it is enough to start a part-time job in a grocery store.
— Grocery store wages are now also affected by the level of difficulty: the lower the level of difficulty, the higher the wage.
— The drop conditions for some story events with the characters Ayano Yoshida and Yuki Oota have been simplified.
— Now the attribute of luck and authority to your character can be made more than 120 units. At the moment, the maximum possible indicator of these attributes has been raised to 400 units. The same goes for the cunning attribute, the maximum possible value of which has been raised to 200 units.
— The cunning attribute has been slightly reworked: it still affects the results in events, however, its impact on the gameplay has been slightly reduced.
— The prestige attribute has been slightly reworked so that it now has a much greater impact on the results of intimidation/beating and other things related to aggressive interactions.
— The background of Ayano Yoshida's apartment has been completely changed and redesigned. In addition, two new times of day have been added.
— A new background has been added to some of the existing events - the forest.
— Now clothes change their color using the new RGB color change function only when entering the Patreon code of the Best Friend level. Temporarily for testing.
— Fixed a bug due to which some items did not appear in the menu of a patreon subscriber after clicking on the corresponding button in the English translation of the game.
— Fixed an issue where the main menu UI in the Patreon Subscriber Menu was closing incorrectly when one section closed faster than the other.
— Fixed a bug due to which the Patreon subscriber menu could crash when changing the Patreon code, and the menu itself with the input of this same Patreon code did not exit over time.
— A bug has been fixed that could prevent some work events from dropping during the mini-game in the grocery store.
— Now, if you enter 'exit' in the menu to enter your nickname in the table of donators, you will be able to exit back to the patreon subscriber's account.
— The appearance of the running line in the main menu of the game has been slightly modified.
— In the game's character creation menu, now, if you invest free pumping points in the attributes of luck, prestige and cunning, their indicator increases not by one unit, as before, but by two.
— Now, if your character wins any RNPCs in cards, he has a 100% chance to increase his luck attribute, and also has a 25% chance to increase his cunning and prestige attribute.
— The system for generating the appearance of your character has been completely changed: now from the very beginning nothing is generated on it, except for the base, which includes the body and hairstyle. You can already configure everything else in the menu itself to change his appearance, get tattoos in a game session, and get scars in fights / injuries.
— The ability to select the first body type for male RNPCs has been removed from the editor of randomized NPCs.
— Skipping the grocery store mini-game can now still give your Sim a bonus, though not as often as when using the mini-game.
— Now your character can slightly decrease in height due to work with a barbell in the gym, and also increase in height due to work on horizontal bars at the academy stadium.
— The main menu interface has been slightly refactored: some problems have been fixed in it, some animations have been adjusted.
— Your character creation interface has been slightly refactored: some rudimentary things have been removed, some mechanics related to this system have been redone, the overall connectivity of this entire interface has been improved, and some balance has been tweaked.

Fixed bugs:
— Fixed a bug where not all romantic interactions were showing up with randomized male NPCs.
— Fixed a bug where the text window did not always close during some interactions with randomized NPCs that do not require the presence of this very window.
— Fixed some bugs related to actual 18+ scenes in the game.
— Fixed a bug where randomized female NPCs could all have black/colorless clothing.
— Fixed a bug due to which, using the "Search for a character" function, it was possible to get to locations that no longer exist.
— Fixed a bug due to which incorrect statistics of your character's attributes were calculated during some events with randomized NPCs.
— Fixed a bug that could cause an exception to occur during some grocery store events.
— Fixed a bug that could cause an exception to occur when playing some events with randomized NPCs.
— Fixed issues that could block the storyline of the game with the characters Yuki Oota and Meiko Tsukasa under certain circumstances.
— Fixed a bug that caused persistent exceptions when playing cards on the player's computer.
— Fixed a bug due to which the incorrect price for treatment in the hospital location was indicated.
— Fixed a bug that could cause an exception when clicking on a randomized NPC and then opening the interaction menu with it.
— Fixed a bug due to which the quest to destroy the hooligans did not end Fixed issues that could block the storyline of the game with the characters Yuki Oota and Meiko Tsukasa under certain circumstances.
— Fixed a bug that caused persistent exceptions when playing cards on the player's computer.
— Fixed a bug due to which the incorrect price for treatment in the hospital location was indicated.
— Fixed a bug that could cause an exception when clicking on a randomized NPC and then opening the interaction menu with it.
— Fixed a bug due to which the quest to destroy the hooligans did not end when the leader of these same hooligans was defeated in a fight.
— Fixed a bug that caused damage from fights to show incorrect percentages in the player's diary.
— Fixed a bug due to which the percentage of debuffs could be incorrectly displayed in the diary of the main character.
— Fixed a bug due to which some of the new events related to part-time jobs in the grocery store did not drop at all.
— Fixed a bug due to which, when using the PC of the player in the English translation of the game, Russian words could sometimes come out.
— Fixed operability of some incorrectly working perks per level for your character.
— Fixed incorrect work of some storylines/lines with randomized NPCs. Now both the storyline with Yuki Oota and the storyline with hooligans in the academy work correctly. In addition, the existing randomized NPC event drop formulas have been slightly corrected for the current attribute/influence point standards and other factors.
— Fixed a bug that could cause an exception to be thrown due to some randomized NPC generation issues.
— Fixed a bug due to which some features of the appearance / details of randomized NPCs could be displayed incorrectly.
— Fixed a bug due to which some interface could be displayed incorrectly.
— Fixed a bug related to some incorrect animations of the in-game interface.
— Fixed a bug that could cause some percentages in the journalism club management UI to be displayed as fractions instead of integers.
— Fixed a bug that could cause an exception to be thrown when generating a certain outfit/accessory set on a randomized NPC.
— Fixed bugs due to which in some places with story NPCs in the English translation of the game there could be text in Russian.
— Fixed bugs that could cause the game to crash in the middle of a game due to some bugs in the game's timing script.
— Fixed a bug that could result in an exception when selecting certain randomized NPC generation modes at the start of a game session.
— Fixed a bug due to which some miscalculations in accounting for the level of the general vulgarity of the academy were incorrect.
— Fixed a bug that could cause an exception to be thrown while editing randomized NPCs in the editor after the game session had started.
— Fixed an issue where randomized NPCs could have incorrectly generated attributes for their Trait.
— Fixed a bug due to which some body types on randomized male NPCs could be displayed incorrectly, without considering the desired attributes / influence factors.


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