
Games / 3DCG
Gameplay changes
[NPC] Natural Affection deterioration for Affection Undying+ has been decreased.
[NPC] Undisciplined NPCs (below 40) will now suffer a penalty to their Professor incomes at The Academy.
[NPC] There's now a small chance to increase the Techie trait for a Science student, lecturer or professor at Whitehaven Academy (INT 60+, not Traditionalist).
[NPC] Added Farah's background (Parents and special secrets parts).
[NPC] Grimdark difficulty: Guards can now go into negative HEALTH during household raider attacks and thus risk getting killed if left unattended the following day after a raid.
[NPC] Grimdark difficulty: Increased the HEALTH loss cap during household raids if Raider Strength is 75+ (max: -50).
[NPC] You can no longer use tendstims while talking or doing interaction events with an NPC.
[NPC] The Techie trait is now activated at 51+ (was 1+).
[NPC] Severely depressed NPCs will now perform worse in combat (-20). This penalty has been added to the Combat modifier log.
[NPC] Connor now starts the game with Kindness 40 (was 25).
[NPC] The Relationship Trait will no longer affect Kindness.
[NPC] Caitlin can no longer die during the charuk encounter in The Blind Hunt (Ironman mode).
[NPC] Capped several uncapped Affection gain scripts during seduction.
[DEBUG MENU] Added a second page for the MC with missing skills, equipment cheats and many base traits (MC) that you can turn ON or OFF.
[COMBAT] Great Axe and Great Sword will now lower an enemy's Armor Condition with one point if the wielder's STRENGTH is 120+.
[COMBAT] Sword of Azuk will now lower an enemy's Armor Condition with two point if the wielder's STRENGTH is 190+.
[SEX ENGINE] The Room selection button has been reworked with an auto-select script. This removes one extra instance needed to enter the sex engine.
[WORLD] There's now a mini investment/extortion event involving the Fälth Brothers. This will usually execute 100-150 days after signing the deal with them down in Watery Eyes.
[WORLD] Added one new Political Event.
[WORLD] Added a new cash and influence cost domestic event (Grimdark Difficulty only, 1% chance of happening).
[WORLD] There's now a slightly higher chance to win at The Spinning Wheel (Domestic Event).
[UI] Hovering over the occupant number in House rules > Sleep will now display which NPCs that are currently occupying that room.
[UI] The skill and attribute bonuses in the enemy capture/slave hall pane have been divided into two columns to avoid overflow issues.
[QUEST] Tweaked and corrected many instances of the legacy quest "In the Name of God".
Increased Amir's reward for killing Mr. Peltor to $5,000 (was $2,000).
Edited many texts.
Added better Journal notifications.
Added more sound effects.
Added a WILLPOWER (+2) bonus for defeating the final monster.
Changed the final boss fight's combat background to an underground chamber (was default jungle).
Aisha and Farah now start with lower Affection toward the MC (Venomous/Despising) if he declares enslavement.
Combat log overhaul
The combat log will now store all damage, soak, armor degradation and states during an entire session, giving the player a much better overview of what's actually going on.
By default, the combat log is also confined within a new box. You can easily switch back to the old style of naked text by enabling/disabling the combat log box in Options > Mods.
Combat overhaul: killed/incapped enemies
The engine now tracks how many kills and incaps an NPC (and the MC) perform in combat. For now, it's mostly a "fun" stat but this variable is going to be used extensively for future and *current* traits (like a Pacifist depression penalty), salary demands and other stuff.
New NPC Profession: Hunter
You're now able to assign NPCs as Hunters. A Hunter will bring back raw meat, skins and pelts based on his or her Survival skill, equipment and Wildborn/Jaeger traits.
A Hunter with Survival 75+ will automatically turn raw meat and skins into food/leather.
A Hunter risks getting injured just like Scavengers.
A Hunter without the Ammo Pack Trait also depletes ammunition so make sure you're properly stocked up on the Hunter's equipped ranged weapon before sending him or her out.
Academy assignment overhaul
The old v0.7.0 Academy window has been removed and merged with City Assignments for a more streamlined experience.
Hovering over the lists at "Student" and "Teacher" displays all current active Academy assignments and what faculty each NPC belongs to.
Clicking on the info icon on each assignment offers details about skill gains, caps, risks and expected Stamina loss.
Clicking on either Student or Teacher opens up a new pane where you can select a specific faculty.
This change also gives us space for new assignments and faculties that'll be released in future updates.
Academy job payments
Academy assigned NPC teachers' skills will now weigh more when calculating their income.
New Trait: Sloppy
There's now a new negative although very character-defining trait that some Story NPCs start with. Random, non-scripted NPCs with low Discipline have a 3% chance of starting with this trait.
New Trait: Bratty
There's now a new negative although very character-defining trait that some Story NPCs start with. Random, non-scripted NPCs with decent backgrounds (non-urchin, non-destitute) have a 5% chance of starting with this trait. The Bratty Trait is also available in the Offspring Creation Engine.
New quest: A Delicate Matter
If you have 6,000+ Influence and Armand Blackford assigned as an NPC for 6+ days, interacting with him will start a medium-length quest involving a heist, an outskirts adventure, a strange stone and a scripted random NPC.
NPC Relationships
By placing two NPCs in the same room and activating the Relationship setting (default setting is OFF), various factors can lead up to the formation of an active relationship that affect the NPCs' Happiness, sexual skills and Affection toward you (for allowing them to live together).
The relationship is mostly of a sexual/casual nature, without a defining relationship trait, where the guy (in most cases) is the active part. The framework takes a lot of attributes into account, such as the participants' Beauty and Charisma, as well as Kindness, Corruption, age differences and various traits (Nympho, Perverted, Superficial).
Audio
Replaced several combat sound effects.
Added duplicate sound files for coil guns and plasma rifles. This will greatly lower the chances of having muted weapon sounds caused by browser latency.
Added more diversity to the automatic rifle sound effect.
Art
Added 14 shower/bath scenes (Nicole, Averil).
Added NPC Menu scenes for Loren, Aisha and The Valkyria.
Added 27 pregnancy wardrobe renders (Av115-Av124, Av201-Av218).
Added Valerie Borsow's dinner scene.
Bug fixes
Fixed a critical script executor bug that could potentially break several quests if you exited the household with two or more of those quests active.
Fixed a critical weapon favorite unsetter bug that allowed you to use ghost weapons in combat.
Fixed a critical bug that would cause a jаvascript error when executing random NPCs.
Fixed a critical bug that caused random NPCs to inherit worn necklace and piercing states from old NPC containers.
Fixed a critical bug that wouldn't properly reset the semen counter for new NPCs. This could potentially cause the MC to have ghost children with newly added randies.
Fixed a bug that would make all offspring "workers" if their Discipline was 60+.
You can no longer use Bed slaves that are left in a bonded/jailed state over night.
Removed placeholder text ("Footman texts" & "Mercenary lazy") that could appear for some male footmen.
Fixed a bug at Nika's Store that would teleport you to textile sales when selling gold.
Fixed a misspelled Nymphomaniac trait value setter.
Fixed an overlapping text issue at Furry's when activating the Borsow Journal Entry text.
Lt. Reece Sharpe now starts with "Hearty Food" as default, to keep him from starving.
Fixed an audio glitch during the Blind Hunt (right after defeating the charuck).
Fixed a misspelled variable that wouldn't decrease Stamina points during whipping sessions and certain other events.
Fixed a bug that would produce a blank "Domestic event" box after Concluding Day.
Fixed a bug that wouldn't properly set Devious Tools to "Discovered".
Fixed a missing Aria quest setter that could potentially execute Aria's slavery event even after she's become Chancellor of Ikaanos.
Fixed several missing Ikaanos setters related to the holiday event.
You can no longer assign Caitlin as a follower or take her to various establishments during her visit to The Mastersphere.
Added several missing weapons to the Roaming NPC pane.
Fixed a combat weapon cycle bug that wouldn't properly check for the R55 revolver.
Fixed an arena reward bug related to Black Pearl.
Fixed a bug that would activate the Main Affection deterioration script when an NPC was at Affection Undying.
Fixed many typos.
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