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Yuna: Reborn - Version 0.4.02138a

Games / 3D Games  Game developed by  •  Horn in Unreal Engine
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Information

Name: Yuna: Reborn
Fetishes: Female protagonist, Sci-Fi, Humor, Rape, Masturbation
Version: 0.4.02138a
Censorship: No
Last updated: 16 November 2025
Language: English
Size: 4,68 GB 7Z


About game

Yuna is a Side-Scroller Action RPG with a focus on gameplay and dynamic action.


Changelog

### Added
**Arena & Maps**
**Transition zones** between arenas with loot; some arenas can become transit zones at random.
Chance for **Yuna’s crystal** to appear during arena battles.
Current pool: **11 arena locations** (6 combat, 5 transition); more maps planned.
**Bench timeskip** to fast‑forward time. Use **Bed** to skip time to 6 AM (There is cooldown, so you won't be albe to use it again for awhile)
**HUB & World Simulation**
HUB relocated from the bunker to an **outdoor village/camp**; NPCs follow simple daily **schedules** (early pass).
**Daily world state**: locations refresh each day; loot/crystals **persist** until collected; enemies **respawn** on entry.
**Barter NPC (“The Dog”)** with **reputation** and a **shop that refreshes daily**. **Better reputation = better deals = stonks**
Tavern with **Bulletin board** where you can receive random generated **Quests/Bounties**. They appear with the ingame time. You will receive a reward and **reputation** for completing these. **You only get one shot** if you die or quit the quest and progress will be lost.
**Weapons & Gear**
**Modular weapon system** with upgradeable **components**; individual parts can be improved.
**Ammo Types** (T1/T2/T3) and **magazine tiers** — Rifle: 20/40/60; Pistol: 7/14/21. **Bandolier** increases mag capacity to **5 (rifle)** and **8 (pistol)**.
**Blueprints** and new **resources** required for weapon upgrades.
**Ricochets & enemy penetration** reintroduced; **weapon weight** again affects handling.
**Crouch fire** enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy.
Added **13 combat stimulants (“boosters”)** that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. **They currently can't be crafted and can be obtained via looting**
**Enemies & Encounters**
New **boss** with **18 unique animations**.
New enemy: **Facehugger (“Hugger”)** with **15 unique animations**.
**Progression**
**Engineering** skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers).
**Nimph** a **Companion** and new **Yuna Tree**. Now you can summon a **Nimph** via **Condition** menu (temporary decision). They work on your **Stress** and can be upgraded with **Yuna Tree**.
**Customization & QoL**
**Workbench** now shows all owned resources.
**Canon Judi** presset added.
**Body customizer**: added sliders for upper/lower body width & thickness.
**Hair** improved with more variety.
**Dialogue UI** now displays **icons** for effects/actions.
**Holes** Self‑inspection and **anatomical condition** system affecting certain mechanics (size changes over time and via interactions).
### Reworked
**Movement**: locomotion system and animations overhauled; **camera** tuned for more dynamic feel.
**Arena flow**: no more discrete waves — now a **continuous fight** until reaching the required **Infection level**; **boss fights** appear via Tavern Quests in dedicated arenas; **branching/straight** transition routes after clears.
**Armor**: top and bottom overhaul; added **modules**, **neck guard**, **under‑armor shirt**; **equipping** reworked to avoid clipping; **heavy‑armor effects** (camera sway, etc.).
**Skills**: **Survival** and **Cold Blood** trees reworked/expanded (a few nodes still pending).
**Weapons**: assault rifle and pistol **fully reworked & integrated** into the modular/upgradeable system; **weapon shop** reworked.
**Systems**: **ballistics, recoil, accuracy, damage, range** & related skills recalibrated; **YUNA** effect retuned.
**Underwear** reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at **Workbench**.
### Fixed
I don't even know where to start. Many bugs were fixed. But I've also added new bugs so good luck to you.
### Removed
**Volumetric** effects (too heavy and difficult to optimize).
**Story mode**.
Some features like removing equipment via inventory **(Now it's done at Workbench)**. Guns can't be removed but **can be hidden via Settings**.
**Horns and Fox gear** will be returned in future updates
### Performance / Optimization
Overall optimization improvements.
**Ray‑traced reflections** optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default)
Added **ray‑traced skylight** option (high‑end PCs).
**Fog** system redone for lower cost; **post‑processing** improved (bloom, light adaptation, etc.).
**Sharper skies** and **selective higher‑res textures** (up to 4K where appropriate) without harming performance; verified on **GTX 1650 4GB VRAM**.
Updated **blood/dirt/torn‑fabric shaders** on armor.
### Balance & Systems
**Armor** stats rebalanced; heavy armor **affects posture** (mitigable via perks).
**Symbionts** retuned for new ammo tiers; **weak spots** now take **3× damage** where armor is thinner.
**Cold Blood** and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree.
**Consumables** (incl. cigarettes) grant **Survival XP** (game‑only).
**Economy**: no more free stuff for clearing waves, now you should complete quests and search for loot.
**Loot**: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via **Engineering** skill tree.
**Difficulty**: added a **test scaling** difficulty that rises **day‑by‑day**, improving loot quantity/quality.
### UI / UX
**Ammo & magazine UI** updated; supports **mixing ammo types** within a mag (UI polish in progress).
**General UI** improvements; **quest system UI** updated.
**HUD**: new side **3D status panel** (work‑in‑progress).
**Workbench** resource readout improved; **dialogue** icons clarify outcomes.
### In Progress / Planned
New/Old Story mechanics.
**Shotgun** integration;
Expand **NPC** content & activities in the HUB; add more **arena maps**.
**HUD/UI** polish, **bandolier** upgrades; additional **weapon attachments** such as **silencers**.
Potential support for **custom camouflages** (akin to Judі’s tattoo system).


Game Images


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