
Games / 3DCG
EREgames.com
Play as a determined survivor navigating a zombie-infested world to rescue your 28 girlfriends. Armed with love and an arsenal of weapons, you must battle hordes of the undead. Will your love conquer the apocalypse?
New content:
2 girls
Each includes a new mission with scenarios and levels. Karina who was a badass before the apocalypse and Anna, who was a sweet nurse. Both of them need your help for different reasons! Help them and bring them to the Bunker!
Crafting System V1
Forge System V1
Forge and Crafting Systems are meant to be simple but provide fun in the long term, also give more use to the items in general and it does add a layer to the survival aspect!
Add 40+ items in games
Peaking Shower System V1 (in bunker) (random when you join the girl room)
The first version of the peaking shower! Very simple at the moment but I have good idea to make it a fun exciting mini-game in the future.
Navigation in menu
New Settings UI and Binding System
Bullets can be found and used (instead of being reset every level)
Bullets display in Inventory
Consumable System (bandage + medkit)
Dialogue based on the levels (when the character discover things)
Small animation during Dialogue
Add Spanish and Portuguese Translation (no audio)
New Police Zombie
Fixes & Improvements:
Missions are now deployed in a specific order
Mission Board is now displaying stories more efficiently
Missions are easier to complete: if you miss zombies and reach the girl door, instead of having to go back, the zombies will be placed closer to you so you don't have to walk the entire map again
Weapon Loadout has been simplified
Improve loading time for level (Navigation is now static, which prevents unnecessary CPU usage)
Zombies are not twitching when stacking together
Items on the ground are more visible and easy to pick up (no need to directly look at the item)
Tutorial fixes (was blocking the first time)
Loading screen for each level
Stamina feedback when running out
Level lighting/exposure improved
Settings and binding were completely redone which fixed previous input issue and sound issues
Icons for items are realistic instead of white vectorial
Inventory issues with item fixes
Clothes materials improvement
Aiming now correctly to reduce bullet spread
Ressources are spread in the level more evenly (since items were added)
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