
Games / 3DCG
Game
- Chapter 6 is back in business
- Chapter 7 is back in business
- Balancing/mechanics adjustments for some consumables
- Balancing adjustments for enemies
- Balancing/mechanics adjustments for some skills
- Added Throwable electric eel
- Added Throwable water bottles
- Added Throwable pocket sand
- Added Staff reward after dealing with Goblina
- Added Spear reward after dealing with Amazon
- Added new tactical crossbows
- Added other new Items/Weapons/Armor as well
- Added New Battle backgrounds
- Added more loot to the world
- Added new Enemy skills
- Made some animation improvements
- Made some map improvements
- Implemented line of sight/detection for some enemies on map
- Made sprite art improvements
- As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
- Anvils & Barrels rooms will similarily get more 'lived in'.
- Wall Market will have slightly lower prices
- Added short dialogue about hammers with Barrel in the Wall market
- Made some additional dialogue additions and tweaks here and there
- Church Maiden can heal you when you talk to her in the Capital
- Church Maiden can allocate рџЌ† when you talk to her in the Capital
- Can allocate рџЌ† in the house of Bazza (Norfwich)
- Made Priest in house of Bazza sell supplies
- Made some Lightning improvements
- Added a new music track or two
- E.g for the 'football scene' in Ch6
- Improved the treasure popups a bit
- Edited which weapons each class can equip a bit
- Increased and more randomized encounters in Grinder
- Grinder will use the 'classic' battle music
- In some fights the enemy might put up a barricade.
- Improved some cutscenes, timing/sound effects/etc
- Added a new battle animation or two
- Made QoL improvements for the Cheat Room, seriously the place was a a mess.
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Bugfixes and other fixes
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- Fixed Cheat Room
- Fixed a spot where you could get stuck in OCSE
- Fixed a lot of 'Loading Error' errors
- Fixed Ch.6 and all related locations, in general
- Fixed a bunch of 'unsafe' quest-triggers in Northwich, which may have caused bugs otherwise
- Fixed selection control not working as intended for some skills/items
- Updated a plugin which made the menu open/close faster. Previously it caused trouble when loading saves, an unforeseen side effect
- // Fixed text color of dim 'name boxes'
- Some items that didn't 'stack' in inventory, now stack
- Fixed some items using up a turn in combat
- Removed 'test 0' skill, it was a leftover from testing
- Bottled lightning now properly applies 'shocked' to wet targets
- Torch now properly ignites flammable targets
- Fixed a missing animation for Goblina
- Fixed 'protection' animation not playing during a cutscene
- Apparently it's called hollow, not hallow.
- Fixed Goblina mysteriously disappearing after a cutscene
- Fixed some inconsistent sprites in the Journal
- Fixed some journal entries not showing at certain quest stages
- Fixed ladder trigger getting triggered the wrong way during CH4
- Fixed incorrect sound FX in some places
- Fixed Amazon's panties
- Fixed 2nd Inn scene being broken
- Fixed randomly getting 50 gold after talking to GG at a certain point
- Fixed some inaccessible areas
- Fixed some npc greets not triggering
- Fixed player ending up in the wrong spot after moving from one map to another
- Fixed some dialogue lines getting cut off
- Removed a bit of code which caused the shop menu items to be greyed out the first time you opened it.
- Corrected various typos etc
- Can use red stimulant outside of battle
- Fixed Northport
- Added shadows to some npcs missing them
- Fixed up the descriptions and such for some items
- Fixed the functionality of a whole bunch of Augments
- Overhauled some additional encounters
- Fixed some whack errors with the frontier conquest fights/areas
- Fixed the Dungeon dive below grindr
- Chapter 6 is back in business
- Chapter 7 is back in business
- Balancing/mechanics adjustments for some consumables
- Balancing adjustments for enemies
- Balancing/mechanics adjustments for some skills
- Added Throwable electric eel
- Added Throwable water bottles
- Added Throwable pocket sand
- Added Staff reward after dealing with Goblina
- Added Spear reward after dealing with Amazon
- Added new tactical crossbows
- Added other new Items/Weapons/Armor as well
- Added New Battle backgrounds
- Added more loot to the world
- Added new Enemy skills
- Made some animation improvements
- Made some map improvements
- Implemented line of sight/detection for some enemies on map
- Made sprite art improvements
- As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
- Anvils & Barrels rooms will similarily get more 'lived in'.
- Wall Market will have slightly lower prices
- Added short dialogue about hammers with Barrel in the Wall market
- Made some additional dialogue additions and tweaks here and there
- Church Maiden can heal you when you talk to her in the Capital
- Church Maiden can allocate рџЌ† when you talk to her in the Capital
- Can allocate рџЌ† in the house of Bazza (Norfwich)
- Made Priest in house of Bazza sell supplies
- Made some Lightning improvements
- Added a new music track or two
- E.g for the 'football scene' in Ch6
- Improved the treasure popups a bit
- Edited which weapons each class can equip a bit
- Increased and more randomized encounters in Grinder
- Grinder will use the 'classic' battle music
- In some fights the enemy might put up a barricade.
- Improved some cutscenes, timing/sound effects/etc
- Added a new battle animation or two
- Made QoL improvements for the Cheat Room, seriously the place was a a mess.
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