
Games / 3DCG
EREgames.com
A Scenario Simulation game which puts a pair of innocent adventurers right in the heart of a seedy monster outpost! Two brave adventurers set out on a journey to defeat the demon king- only to find themselves locked deep within the dungeons of a tavern on the outskirts of the monster kingdom. Holding them captive are a murderer's row of monstrous mal-adapts. Our heroes are about to find out that there's more to life than quests and heroics, as their gracious hosts drag them down into a world of debauchery!
The game may be complete, but we still have a number of goodies in store for you! Read on to see what's new in Dungeon Tavern and what's coming up next!
CELESTE DAY 5: One of the lewd scenes on day 5 got edited. Previously you couldn't see any of the action, just overhear what was being implied. Now you have the option to choose to sneak a peek, which includes a fully animated CG and some additional text! The nature of the scene was also changed in order to try and help "slow down" the rate of Celeste's lewdification. Instead of full on sex, it's a fingering scene- so hopefully that helps pace things a bit better.
REDD RYDER: A brand new guest comes to the tavern, Redd Ryder from our other game, Spooky Starlets! Okay well, it's not THE Redd Ryder, but her great great great grandmother, also named Redd Ryder. We had hoped to line this update alongside a major update we've been working on for Spooky Starlets as well- but the Starlets update needs more time in the oven still. It's a pretty big refresh to a lot of the game's visuals and mechanics, so keep an eye out for that. In the meantime though, ol' Redd is here to keep you company in Dungeon Tavern with two new story sequences!
3 NEW FULLSCREEN SEX CGs: Fully animated and include cum sequences!
6 NEW SANDBOX PAIRINGS: Redd has two sandbox animations, which can feature Percy, Rayan, or Bergo as her partner!
- - - - What's on the horizon?
We're still working on adding voice acting to the hangout scenes! There is a great amount of work that goes into not only getting a scene voiced, but also in editing, implementing, polishing, and testing these sequences. The new VA work has been taking longer than we hoped, but we hope to round out some of the existing gaps in the audio to make things more consistent overall.
We're also currently looking into localization, now that the game's script has been completed. We've made some progress in internal backend changes should help allow us to accomodate localization- but we still need more time to actually get the script localized, proofread, edited, implemented, and tested.
While updates will not be as frequent or as large now that we have launched in 1.0, we are still listening to feedback and making improvements, additions, and changes to the game when and where we can!
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